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1 Introduction
The following is a manual of guidelines for the busy cat(s) who will
have a house to manage after adopting one or more humans. It is, of course,
impossible to cover all possible situations, as those humans are always
up to some sort of mischief, but the compiler and contributors to this
guide have endeavoured to cover as wide a variety of topics as possible.
It is important that this document be kept out of the hands of humans,
who will undoubtedly find a way to use it to their advantage.
2 Food
In order to get the energy to sleep, play, and hamper, a cat must eat.
Eating, however, is only half the fun. The other half is getting the food.
Cats have two ways to obtain food: convincing a human you are starving
to death and must be fed NOW; and hunting for it oneself. The following
are some guidelines for getting fed.
- When the humans are eating, make sure you leave the tip of your tail
in their dishes when they are not looking.
- Never eat food from your own bowl if you can steal some from the table.
- Never drink from your own water bowl if a human's glass is full enough
to drink from.
- The best times to inform humans of your dish's emptiness are when
they are unable to ignore you, such as when they are sleeping or on
the toilet. If you insist on waking a human at what it considers a "ridiculously
early hour" for breakfast, be warned that the human may be as likely
to throw you outside or in the basement as to feed you.
- Should you catch something of your own outside, it is only polite
to attempt to get to know it. Be insistent-your food will usually not
be so polite and try to leave. If you can't be bothered to eat the food
you've just caught, be considerate and don't waste it; it makes a perfect
gift for humans! Carefully pick it up and carry it to the human's house
and, if the door is closed, leave it on the doorstep. If the door is
open, or there is a cat-flap, take it inside and leave it somewhere
highly visible. The gift will be even more welcome if it is still alive!
Live birds and mice make the best gifts as humans love a good game of
chase just as much as you do, although be careful not to help them;
it's their gift after all.
- Table scraps are delicacies with which the humans are unfortunately
unwilling to readily part. It is beneath the Dignity of a cat to beg
outright for food as lower forms of life such as dogs will, but several
techniques exist for ensuring that the humans don't forget you exist.
These include, but are not limited to: jumping onto the lap of the "softest"
human and purring loudly; lying down in the doorway between the dining
room and the kitchen, the Direct Stare, and twining around people's
legs as they sit and eat while meowing plaintively.
- Coffee is known to be rejuvenating for both cats and humans. Whenever
a human sets a cup of coffee on the floor within your reach, s/he is
showing you great respect and worship. Softly blow the divine liquid
until cool (you may even put your paw in it to make sure the temperature
is just right) and then daintily drink it.
- Occasionally there will be disagreements over what you and the humans
will deem as edible. The appropriate action, should the stuff in question
be too repulsive to ignore, is to bury it. Scratch at the floor and
try to drag over objects to cover the offending item. This informs the
ignorant human that it really belongs in the litter box.
2.1 Catnip
Most cats think that this strange-looking plant is Food of the Gods and
better even than tuna. There are some, however, who are sadly deprived
of the ability to enjoy this wonderful treat and will look upon the others
with a mixture of confusion and disgust at the utter lack of Dignity of
those partaking. If you are one of the latter, please skip to the next
section.
Catnip is available in two forms-in the wild as an odd-looking plant
that grows in delightfully fragrant, though often rather flattened, patches,
and from the humans in a concentrated dried form. Unfortunately, the humans
know of our weakness for catnip and will try to hold it out from us, often
employing some very ingenious methods to do so. If the humans are careless
enough to leave any catnip within reach, it is imperative to get it no
matter what you have to tear apart to do so. Otherwise the humans will
use it to attempt to coerce us to do things which would otherwise be beneath
us.
he greatest hazard of catnip is that it causes those cats under its influence
to utterly lose their Dignity. They roll around foolishly, purr at maximum
volume, tear around the house at top speed, and do other things no sane
cat would be caught doing. Do attempt to control yourself, especially
if your humans have a "video camera" and are prone to using it.
3 Sleeping
As mentioned above, in order to have enough energy for playing, a cat
must get plenty of sleep. It is generally not difficult to find a comfortable
place to curl up. Any place a human likes to sit is good, especially if
it contrasts with your fur colour. If it's in a sunbeam or near a heating
duct or radiator, so much the better. Of course, good places also exist
outdoors, but have the disadvantages of being seasonal and dependent on
current and previous weather conditions such as rain. Open windows are
a good compromise.
- Snoring is not a talent unique to humans - if the cat is sharing a
bed with two humans, the well skilled cat can cause one of the humans
to be blamed/swatted/smacked for the deed by the other.
- If your humans don't let you into the bedroom at night, make them
suffer for it. Even if they give you a nice warm room of your own to
sleep in at night, with a catflap to the outside world, that just isn't
good enough. There are several ways of registering your disapproval.
- Trash the room they give you to sleep in. After all, the humans
don't sleep in it - so why should you?
- Fight noisily with other cats in the neighbourhood, just outside
their bedroom window. Make sure that you appear in the morning with
as many fresh scars as possible. Spend some time perfecting an aggrieved
"Well, I wouldn't have all these injuries if you only let me sleep
in the bedroom at night" expression.
- When they finally rise and take a shower or a bath, locate the
appropriate drainpipe and yowl up it. That amplified and disembodied
"Meow" is sure to surprise them - as is the length of time you can
do this without getting hoarse.
- When they finally come downstairs, and call for you, refuse to
use the catflap to enter the house. There's a perfectly good front
door they can open. Of course, if they should anticipate you by
opening the front door and calling, ignore them. You should only
appear by the front door and yowl once they've closed it again.
4 Water
Water (also known as Cat Solvent) would be really great if it wasn't
so WET! Dripping taps are the best sources of fresh water in the whole
house. Toilets are the next best (but the water inside must be COLOURLESS
and contain NOTHING!) Therefore it is imperative that any sound of running
water be immediately investigated in case a free drink may be obtained.
The bathtub is the best place to lurk in the bathroom when a human is
present. A plaintive meow or two and perhaps hopefully licking the faucet
usually will get most humans to turn on the tap for you. If the bathroom
door is closed, demand entry noisily (see DOORS). The water dish is to
be used only as a last resort in case the humans leave the toilet lid
down and the tub and sink are dry.
If a human has a sufficiently wide-mouthed glassful of liquid, immediately
stick your face into the glass. If the opening is too narrow, dip your
paw into the liquid, swirl it around, and give it the taste test. You
may be pleasantly surprised to find beer or even milk! In any case, if
the liquid is good, continue to sample, but only while your human is distracted.
Some of the best water is ornamented with those cold, hard buoyant cubes
that bob up and down in the liquid when pressed lightly. If your human
protests, lick the condensation on the outside of the glass.
5 Play
This is an important part of your life. Get enough sleep in the daytime
so you are fresh for your nocturnal games. Below are listed several favourite
cat games that you can play. It is important though to maintain one's
Dignity at all times. If you should have an accident during play, such
as falling off a chair, immediately wash a part of your body as if to
say "I MEANT to do that!" It fools those humans every time.
5.1 Games
- "Catch Mouse". The humans would have you believe that those lumps
under the covers are their feet and hands. They are lying. They are
actually Bed Mice, rumoured to be the most delicious of all the mice
in the world, though no cat has ever been able to catch one. Rumour
also has it that only the most ferocious attack can stun them long enough
for you to dive under the covers to get them. Maybe YOU can be the first
to taste the Bed Mouse!
- "King of the Hill": This game must be played with at least one other
cat. The more, the merrier! One or both of the sleeping humans is Hill
303 which must be defended at all costs from the other cat(s). Anything
goes. This game allows for the development of unusual tactics as one
must take the unstable playing theatre into account.
- WARNING: Playing the above games to excess will result in expulsion
from the bed and possibly from the bedroom. Should the humans grow
restless, immediately begin purring and cuddle up to them. This
should buy you some time until they fall asleep again. If one happens
to be on a human when this occurs, this cat wins the round of King
of the Hill.
- "Tag" (Also known by humans as "Charge of the Light Brigade"): Obviously
this game also requires two or more cats, and may include a dog as well.
One cat is "it". The other(s) chase him around the apartment until they
catch up to him. Then follows the "Scrum", after which the cat who caught
the other becomes "it" and is chased around. Great fun, but has the
greatest potential for loss of Dignity from manoeuvres such as the Throw
Rug Wipeout and the Non-Carpeted Floor Skid. Whenever such a situation
occurs, all feline participants must immediately wash themselves. Dogs
are generally too stupid to do this and may continue to play. In this
case, the dog automatically becomes "it" and should be subjected to
the Pileup.
- "Tube Mouse": This is a game played in the bathroom. Next to the Big
White Drinking Bowl is a roll of soft white paper which is artfully
attached to the wall so that it can spin. Inside this roll is the Tube
Mouse. When you grab the paper, the Tube Mouse will spin frantically
as it tries to escape from you. When the Mouse is exposed, it dies of
fright and stops spinning. But that's OK because you now have a great
new toy to pounce on, play with, and shred! Part two of the game is
to make the angry human believe that the other cat did it. This is related
to another fun game, "Snowstorm", in which you try to make it look like
a blizzard has occurred in the room. You can track shreds all over the
house for greater enjoyment. Be warned that this variant often results
in the coming of the Vacuum Monster.
- "Fetch": Only dogs will run after a ball or stick that humans throw,
take it back to them, and continue doing this until they drop. As established
earlier, dogs are not bright. A dignified cat MAY fetch a ball for its
human, but if the human persists in continually throwing the ball away,
assume that the human truly does not want it, and leave it.
- "Kibble Soccer": Any number of cats can play. The game begins when
the referees go to bed. The player runs to the bowl where the dry cat
food is kept, and executes a "place-kick." The player does this by attempting
to kick one kibble from the bowl with a paw. Using the nose and tongue
("heading") is allowed, but this is considered bad form. Often the bowl
must be tipped, rocked or rattled. Once the kibble is out of the bowl
and in play, the player proceeds to bat it around the room as quickly
as possible. This is accomplished with short alternating swipes with
the front paws, running behind it as it moves (this is also known as
the "kibble dribble"). If the kibble gets stuck at the intersection
of two walls, the player must attempt to put it back into play with
a "corner kick."
- If the kibble is still on the playing field after 30 seconds,
the player is awarded a point. She is then allowed to eat the kibble,
after which she returns to the bowl to put the next one into play.
No points are awarded for kibbles that are kicked out of the playing
area (under the stove, behind the refrigerator, etc.). These are
left for the cockroaches, and other spectators. The player must
put a new kibble into play.
- For equipment, any dry kibble will work, although Science Diet
round kibbles roll particularly well. The referees control the pace
of the game by waking up (usually after the first few points have
been scored) and imposing obstacles between the player and the kibbles.
The referees do this by placing covers on top of the bowl, placing
the bowl on a counter top or shelf, or otherwise hiding it. An advanced
player is measured by the degree of ingenuity displayed in overcoming
the obstacles between herself and the kibbles and resuming the game.
- The game ends when all the kibbles are eaten or out of the playing
field, or when a referee puts the player in the penalty box.
- "Rumpus Raising"
- Step 1: Warm up by tearing through the hallways and over furniture
at high speeds. Be sure to drag your claws and make zzzzzrt noises
on the rugs. Furniture that is off limits during the daytime makes
great springboards. (Even more fun with two or more participants.)
Important style points are gained during this step. 2 extra points
if you get a yell from a judge
- Step 2: Find objects that make noise and activate them. Door stoppers
that go SPROOOOOOOONGONGONGONG when you run by them, wind chimes
and blinds that rattle when disturbed, and loose objects that go
thud when they hit the carpet are best. Technical points are awarded
in this step. The more complex the device the better. 5 points for
knocking over the phone so it goes BEEP BEEP BEEP Please hang up
BEEP BEEP…
- Step 3: Make the loudest possible noise. Glassware and remote
controls are useful here. It might be beneficial to slightly open
the judges' door before this step. Final creativity points are awarded
now.
- Step 4: Look innocently at the dog and fish when the judges storm
into room and turn on the lights. Pretending to be asleep is good
form. 5 bonus points if another pet gets blamed, and 7 points for
style if the judges stub, trip or completely fall over the objects
knocked over.
- "Skiing" This game is played when your human has the newspaper lying
on the floor for reading. Run down a hallway toward the newspapers at
full speed, leap onto the paper and see how far you can slide. The slippery
advertisements are best for this. This game is even more fun if your
human is unaware that you are going to play. It can be followed by a
good round of "Catch Mouse" (newspaper variant). It can also be played
on throw rugs.
- "Magic Curtain": It can take some time to teach the humans this game,
but it is worth the effort. You need a curtain which reaches down to
the floor (vertical venetian blinds will do). Hide behind the curtain
and command the human to throw a small toy (really a mouse, of course)
at it. The key part is to restrain yourself as long as you can to fool
the human into thinking you aren't going to pounce. When the human reaches
for the toy, attack the toy and kill it. Half the fun is in attacking
the "mouse", the other half is in watching the human jump back to avoid
getting his hand shredded.
- Variation 1: Sometimes the curtain or blind itself magically transforms
into a Curtain Monster, which must be killed immediately! Grab it,
kick it with your hind feet, wheel around on your back like mad
and tear as much as you can! The Curtain Monster and the Martians
that live behind it are tough opponents, but with persistence you
will be victorious.
- Variation 2: You are at the bottom of Mount Everest (the curtain)
and there is a tempting morsel at the top which you must reach before
it runs away. Climb as fast as you can before the morsel disappears
and/or a human grabs you and throws you outside.
- "Tunnel": Convince your human to move the couch out a little bit from
the wall, just enough so that you can move between the wall and the
couch. Demand that your human throw a toy (preferably a small ball)
for you to chase. Instead of chasing it through the open room, run behind
the couch, tunnel along, miraculously emerge from the other end and
grab the toy. Your human will be deeply impressed by your sophisticated
move, and will readily throw the toy again and again.
5.2 Toys
Any small item is a potential toy. If a human tries to confiscate it,
this means that it is a Good Toy. Run with it under the bed. Look suitably
outraged when the human grabs you and takes it away anyway. Watch where
it is put so you can steal it later. Two reliable sources of toys are
dresser tops and wastebaskets. Below are listed several types of cat toys.
Bright shiny things like keys, brooches or coins should be hidden so
that the other cat(s) or humans can't play with them. They are generally
good for playing hockey with on uncarpeted floors.
Dangly and/or stringlike things such as shoelaces, cords, gold chains
and dental floss also make excellent toys. They are favourites of humans
who like to drag them across the floor for us to pounce on. When a string
is dragged under a newspaper or throw rug, it magically becomes the Paper/Rug
Mouse and should be killed at all costs. Take care, though. Humans are
sneaky and will try to make you lose your Dignity. Note that playing with
shoelaces when the human is trying to tie them is another form of Hampering.
Within paper bags dwell the Bag Mice. They are small and camouflaged
to be the same colour as the bag, so they are hard to see, but you can
easily hear the crinkling noises they make as they scurry around the bag.
Anything, up to and including shredding the bag, can be done to kill them.
Note: any other cat you may find in a bag hunting for Bag Mice is fair
game for a Sneak Attack, which will usually result in a great Tag match.
Ignore anything that appears to be a store-bought cat toy. After all,
in the old days, cats had to fashion their own toys. Store-bought toys
are an affront to a "real" cat.
6 Supervising (a.k.a. Hampering)
It is well known that humans are incapable of performing even the simplest
of tasks without feline supervision and/or assistance. This supervision
is absurdly known by the humans as "hampering". If one of your humans
is engaged in some close activity and any others are idle, stay with the
busy one. It would take a large book to describe all of the activities
which need to be supervised, so only a condensed list is presented below.
- When supervising cooking, sit just behind the left heel of the cook.
You cannot be seen and thereby stand a better chance of being stepped
on and then picked up and comforted.
- For book readers, get in close under the chin, between eyes and book,
unless you can lie across the book itself.
- For knitting projects or paperwork, lie on the work in the most appropriate
manner so as to obscure the maximum amount, or at least the most important
part. Pretend to doze, but every so often reach out and slap the pencil
or knitting needles. The worker may try to distract you; ignore it.
Remember, the aim is to hamper work. Embroidery and needlepoint projects
make great hammocks in spite of what the humans may tell you.
- For people paying bills (monthly activity) or working on income taxes
or Christmas cards (annual activity), keep in mind the aim: to hamper!
First, sit on the paper being worked on. When dislodged, watch sadly
from the side of the table. When activity proceeds nicely, roll around
on the papers, scattering them to the best of your ability. After being
removed for the second time, push pens, pencils, and erasers off the
table, one at a time.
- When a human is holding the newspaper in front of him/her, be sure
to jump at the back of the paper. They love surprises.
- As often as possible, dart quickly and as close as possible in front
of the human, especially: on stairs; when they have something in their
arms; in the dark; and when they first get up in the morning. This will
help their coordination skills.
- Always sleep on the human at night so s/he cannot move around.
- When a human is attempting to "make the bed", hop on it and curl up
in the middle, or pounce on the sheet the human is trying to rearrange.
If the human tries to ignore you by covering you with the sheets, move
around and try to mess things up. Protest loudly when you're evicted.
- Laundry presents many opportunities to hamper (hence the other name
for the laundry basket-the laundry hamper). Laundry fresh from the dryer
is a perfect bed, since it is warm and soft. As soon as it is put on
the bed for sorting, arrange yourself for a nap. If the human removes
you, keep returning until the laundry isn't warm anymore. Now it's play
time. Pounce on anything the human tries to move around for folding,
especially socks and nylons. For added fun, grab a sock and hide under
the bed.
- When a human is working at a computer, s/he isn't paying attention
to you. Fortunately, this problem is easy to remedy. You can easily
obstruct the human's view of the screen with your beautiful tail, or
if it's low enough, with your even more beautiful body. Trampling on
the keyboard is always good for some attention as well. Pay special
attention to the keys marked "Esc", "Del", and "Brk". If you need to
nap while supervising your human, good places are the keyboard, on top
of the plastic thing with the cord that the humans laughably call a
"mouse", or on the human's arms. If the human insists on removing you
from these choice locations, there's always the lap. If possible, while
in the lap try to drape yourself on one of the human's arms.
- Guidelines for where to sit or lie down.
- It is considered bad form to lie on the bare floor, couch, or
bed. An exception is made for the human's favourite chair, which
you are allowed to sit on no matter what (or who) is there.
- On a bed, there will often be laundry or clothes lying there.
It is your duty to lie on them to get your beautiful fur on them.
If there is a choice, choose either the cleanest item or the item
which contrasts most strongly with your fur. If your human protests,
act cute.
- It is also your duty to lie in an area that makes your human contort
to the greatest extent if s/he wishes to share the bed/couch with
you.
- Even resting on a book or a newspaper on the floor is preferable
to just lying on the floor. Newspapers are particularly important
to sleep on if your human has them on the floor for his/her reading
convenience.
- Select a chair to sleep on that hampers your human the most. For
example, if your human is doing a craft on the kitchen table to
prevent your interference, it is your duty to take a nap on the
chair your human would like to be sitting in. No other chair at
the kitchen table will do.
- If kicked off any preferred seating, it is of critical importance
that you not immediately go about your business. You must either
sit still for a time, washing yourself to save face, or lie on the
floor to make your human feel guilty. If the human cheats by moving
your resting chair and/or sitting in a different one (in a situation
such as the kitchen table example above), you may be able to continue
hampering by jumping into the human's lap. If the human has to get
up to get something and dumps you off, immediately occupy the chair
and look smug. Of course, the human will just switch chairs or remove
you again. This game can be played for hours.
7 Scratching Posts
It is advised that cats use any scratching post the humans may provide.
They are very protective of what they think is their property and will
object strongly if they catch you sharpening your claws on it. Being sneaky
and doing it when they aren't around won't help, as they are very observant.
If you are an outdoor kitty, trees are good. Sharpening your claws on
a human is a definite no-no! Some humans come equipped with "jeans", which
can be scratched without inflicting too much injury. Attempts to climb
up them will result in further attention, albeit perhaps not the kind
you wish.
8 The Vacuum Cleaner
This appalling Beast is known by many names, Cat Eater being the most
prevalent. Normally pliable, agreeable humans will turn into raging monsters
while under Its influence, running around the house sucking up all the
carefully shed cat hair and terrorizing the feline residents with evil
glee. Nothing can stop It until the influence is over and the foul device
is put back into Its closet. All you can do is run and hide when you hear
the engine roar to life and hope that It doesn't find you. On some occasions,
however, the humans are forced to open up the vacuum cleaner and remove
a swollen, dusty bag from within. This is Its stomach, and must be destroyed
if you can get the chance. Do not worry if the human yells at you, for
the yell is really that of the Beast in pain.
9 Doors
To get a door opened, stand on your hind legs and hammer it with your
forepaws and/or yowl. Once the door is opened, it is not necessary to
use it. After you have ordered an "outside" door opened, stand halfway
in and out and think about several things. This is particularly important
during very cold weather, rain, snow, or mosquito season. Protest if the
human uses a foot to "encourage" you to leave.
If a human goes into a room, especially the bathroom, and closes the
door to exclude a cat, meow pathetically and try to stick your paws under
the door to open it. If the human relents, lets you in and then closes
the door, immediately demand to be let out. If the human lets you out
and closes the door, immediately demand to be let in again. This is especially
fun when it's the bathroom and there are guests. This game can be played
until the human wises up and hoses you with a squirt gun. Scuttle out
of range and wash yourself, to pretend that the assault on your Dignity
didn't happen.
Sometimes doors can be opened by cats without the aid of humans. Such
doors must be kept open for the cat(s) to investigate within at any time.
Swinging doors are to be avoided at all costs; their nickname "Tail-Biter"
tells it all.
If a door that is usually kept closed, such as a closet door, is opened,
you must immediately rush in to investigate to see if anything has changed
since the last time you were in there. Resist the human's attempts to
remove you before you have completed your investigation. Protest loudly
when the human removes you anyways.
10 Humans
Humans have three primary functions: to feed us, to play with and give
attention to us, and to clean the litter box. It is important to maintain
one's Dignity when around humans so that they will not forget who is the
master of the house.
One way to keep your human healthy is through agility training. You can
do this by running ahead of your human, maintaining a distance of about
one and a half of the human's paces, and suddenly stopping to clean yourself.
If the human doesn't trip over or boot you (a very real hazard, especially
from beginner humans), s/he is fit and able to avoid all sorts of danger
in his/her world. A bonus from this exercise is that the sight of the
human will be very amusing and you can share the experience with your
friends on the back fence.
10.1 Waking Them Up
It is not known why humans like to sleep when it gets dark, just when
the day is young and the masters of the house are fresh and ready for
play. It is known, however, that sleeping humans are boring to be around
and that they occasionally must be roused to attend to our needs, such
as to get fresh food or water or to retrieve a toy that was batted under
the sofa. Almost all of them strongly dislike being dragged out of bed
in their so-called "wee hours". Some will even pretend to be asleep even
when we know they're not, hoping we'll give up and go away. Persistence
is the key to success in any case.
One effective method of rejuvenating a dormant human is the "direct approach",
namely jumping on the bed and doing one or more of the following: trampling,
licking and/or nibbling any exposed parts, purring, meowing, head-butting,
light taps on the eyes, or playing "Catch Mouse" or "King of the Hill".
This may only result in your being ejected from the bed, but at least
you now have the human's attention.
If the human is being stubborn, you may have to resort to more drastic
tactics, such as ripping down posters, rattling blinds, knocking over
and looting a wastebasket, knocking items off the dresser, singing at
the top of your voice, or even curling up on the human's head (often the
only visible part). As well as being warm, in this way you will be aware
of any movement made by the human, probably even before he is aware of
it. You will be unlikely to wait for long. Another effective tactic is
to jump, walk or knead on the human's abdomen, where the bladder is located.
If the human hasn't been to the Big White Drinking Bowl during the night
you can be sure of a rapid response. Eventually the human will get up
and do what you want, usually employing some bad language while doing
so.
WARNING: It is not advised to do this on a regular basis. It will
very likely result in your being "banished" from and denied access to
the bedroom altogether, in which case it becomes much more difficult
to get them to respond to your wishes. Thumping the door or yowling
may be initially effective, but will likely result in being further
banished to the basement or even the kitty carrier! Discretion is thus
strongly recommended.
Of course, if the human gets up on his own in the wee hours to go to
the bathroom, you are free to get him to do your bidding while he is too
sleepy to put up much resistance.
10.2 Mornings
In order to provide and care for you, the humans must leave the domain
every morning (usually before you take your first cat nap). To help them
on their way, either yowl loudly, massage their scalps with your claws,
gently bounce on top of them in bed, knead their chests, purr, and/or
drool on them. See also WAKING THEM UP. The best time to do this is about
24 minutes before their clock begins to blare or ring. We must protect
them from the noise because it could ruin their sense of hearing.
10.3 Guests
- Quickly determine which guest hates cats the most. Sit on that lap.
If you can arrange for particularly bad "tuna breath", so much the better.
- For sitting on laps or rubbing against trouser legs, select fabric
which contrasts well with your fur. For example: white-furred cats go
to black wool clothing. NOTE: Velvet takes precedence over all other
cloth.
- For the guest who exclaims, "I love kitties!", be ready with aloof
disdain, apply claws to stockings or arms, or use a quick nip on the
ankle.
- When walking among the dishes on the dinner table, be prepared to
look surprised and hurt when scolded. The idea is to force your humans
to reveal that they tolerate this behaviour when company is not there.
- Always accompany guests to the bathroom. It is not necessary to do
anything - just sit and stare.
10.4 Laps
Undoubtedly THE best way to get attention from a human is to jump in
his/her lap and purr. Few humans can resist because it makes them think
you like them (which may even be true!). Ear scratches, belly rubs, back
stroking: all these and more can be yours. Some cats like this treatment
a little TOO much and acquire the silly name "Lap Fungus". Lap sessions
also provide golden opportunities for shedding-be sure to take advantage
of clothes which contrast with your fur (see also GUESTS). Unfortunately,
humans have the annoying tendency to want to get up to do their mundane
activities, like answering the thing that rings or going to the Big White
Drinking Bowl. Protest this disturbance with accusing looks and plaintive
meows. Some laps may require "softening up" with a little kneading; just
be sure not to use the claws or you may have an unexpected flying lesson!
10.5 Confusing Them
Humans (for the most part) love order and predictability. They especially
like their pets to be predictable. So if you are in the mood to indulge
in a little low-risk mischief, behaving irrationally is an excellent option.
The usual method is to simply tear around the house at top speed talking
to yourself and perhaps launching a frenzied attack on an unsuspecting
toy. If there are two or more cats in the household, you can take turns
chasing and wrestling with each other. This is usually good for a shake
of the head from the human, along with "Crazy cat(s)" muttered under his/her
breath.
Another way to baffle the humans is to interrupt your passage across
a carpet (at whatever velocity) with a sudden vertical leap into the air.
Then continue on as if nothing had happened. If you're skilled enough,
you may be able to convince the human(s) that there are "rug worms" in
the house. A third way, which isn't quite as fun as the others but which
tends to get better reactions from the humans, is to stare fixedly at
a blank wall, turned-off TV, corner of the room, or whatever, and pretend
to carry on a conversation with another cat. The humans, who may already
be convinced that you're from outer space, will think you're talking to
your friends, the "Jupiter People". If they start talking about mailing
you to Mars, it's a good idea to lay off this prank for a while.
10.6 Organization
Let's face it, humans are a disorganized lot. They need constant supervision
in order to get things done right and on time, such as feeding their masters,
retrieving lost toys, etc. Humans also need assistance in keeping their
masters' home organized. They have to be continually reminded that things
belong on the floor, not on shelves, bookcases, tables or dressers where
accessing them may be inconvenient for their masters. It will be up to
you to keep your household properly organized. Feel free to take items
such as pens, buttons, waste paper (such as the stuff they call "tax return"),
and unsuitable toys and relocate them to better spots, such as the water
bowl, under the stove, or down the hot-air ducts (humans are always grateful
if you do this with tax returns). This should be done when the humans
aren't around, as they will always interfere. When the human discovers
your handiwork, he will praise you with such sayings as "Damned cat!"
and "You little monster!" At this point, you should say "You're welcome!"
with purring and rubbing against his/her legs.
11 Vets and Medicine
The vet is the person to whom your human will take you when you are sick.
The place smells funny, there are usually other cats and dogs in the waiting
room, and awful things like needles and pill prescriptions will happen
there. The usual result is that you will get better, which is good, but
you just can't let those humans cathandle you. The following are some
tips for dealing with vets and medicine.
- Unless you are really sick, when you see the carrier come out, run
and hide somewhere inaccessible, such as under the bed or behind a couch.
Once the human finally grabs you, struggle gamely. Splay your legs out
so that it is difficult to cram you into the carrier. If the human is
trying to put you in with another pet, try to allow the other pet to
bolt out the door. In the car, meow plaintively all the way down to
the vet's. If possible, reach through the bars of the portable prison
and try to claw the human as s/he drives. At the vet's, splay your legs
and brace yourself against the carrier's walls if you can so that they
can't dump you out easily.
- If you are well enough, you must resist attempts to feed you pills
or any liquid medicine. As soon as you hear the pill bottle rattle,
hide as suggested above. Resist attempts to open your mouth. Squirming
is good. Once the medicine is in, try to spit it out, preferably by
shaking your head vigorously. If the humans manage to get the pill into
to your mouth and are still holding you waiting for you to spit it out,
swallow, but keep the pill in your mouth. Then after being let go, find
a suitable hiding place and spit it out. Make sure that the humans do
not find the hiding place, so they think that you took the pill. Don't
use the same hiding place twice. Refuse any food that looks or smells
like it may have had medicine sprinkled on it. Unfortunately, humans
can be REALLY unfair and put it in tuna. In this case, accept grudgingly.
Look aggrieved after the medicine session is over.
12 Illness
- If you have to throw up, get to a chair quickly. If you cannot manage
in time, get to an Oriental rug. If there is no Oriental rug, shag is
good. When throwing up on the carpet, make sure you back up so that
it is as long as the human's bare foot.
- When you get sick in the house, you should hover around the general
area until a human spots the mess. You should act as if you are guarding
the stuff for the human and then quickly vacate the room.
- If taken outside, you should take every opportunity to scarf down
as much grass as possible (while not being spotted). After ingesting
a "critical mass" amount, whine and scratch at the door to be let back
in the house. After entering the house head for the traditional illness
locations and let it rip.
- If the urge strikes at night when your human is asleep, you can retch
as loudly as possible so that the human will wake up. That failing,
choose a location where the human's bare foot is likely to find it.
They don't see very well in the morning and need assistance in locating
the mess. If the human has neglected you by leaving (see MORNINGS),
cover the fruits of your labours with whatever is handy, such as papers
from the desk. That way you can soil another object besides the carpet.
13 Cat "clubs"
When a group of humans who share a similar interest get together on a
regular basis, it is often called a "club". Needless to say, cats thought
of the idea first, and some of the cleverer humans have discovered that
we have our own. Listed below are the ones that the humans have identified,
along with their names for the clubs; for security reasons (in case this
document falls into the hands of a human) the ones they haven't identified
have not been listed. As with humans, cats are not restricted to membership
in one club and may belong to many.
- The "Lap Fungus" Club. Members of this club specialize in enslaving
humans for the purpose of sleeping on their laps. As soon as a human
is seated, his/her lap becomes available and should be occupied at once,
after which time the cat can get as much attention as s/he wants. See
also LAPS. Club motto: "Sit down and I'll be your friend."
- The "Chatterbox" Club. Members of this club love to talk to their
humans, giving advice and/or criticism on practically anything they
do. They are convinced that given enough time, they will be able to
teach even the densest human how to take verbal commands. Club motto:
"What do you mean, shut up?"
- The "Garbage Truck" Club. Members of this club firmly believe that
human food is God's gift to cats and that the kitchen and/or dining
room are the centre of the universe. Anything that falls onto the floor
is to be eaten immediately, and if the cat can contrive to encourage
the human to share voluntarily, so much the better. Hopping onto the
counter to clean the plates or getting into the garbage can to check
for leftovers are both considered acceptable, and the Master Garbage
Truck is the one who can do this without getting squirted or otherwise
"punished" by the humans. Club motto: "I'll help you clean that!"
- The "Elephant Cat" Club. It is usual but not necessary for there to
be more than one member of this club per household. "Elephant" cats
for some perverse reason enjoy making their nocturnal games, such as
"Kibble Soccer", "Tag", and "Rumpus Raising" (see GAMES) as noisy as
possible by thundering around home and knocking things over or off the
tables, counters, etc. They believe that half the fun is getting the
human to participate too. Club motto: "Did you see the look on his face
when..."
- The "Bed Hog" Club. Cats who are members of this club like to sleep
in their humans' bed. Of course, in order to sleep comfortably a cat
needs some room and it is often necessary to push the sleeping humans
around a bit to make it, especially if there are two humans and/or two
or more cats. In households with more than one club member, skilled
cats who cooperate can make the humans resemble pretzels (which are
great snacks, by the way) by morning or even fall out of the bed entirely.
Club motto: "Move over, you big lummox!"
- The "Early Breakfast" Club. Cats belonging to this club love to walk
into their human's bedroom at some early hour, say, 1 a.m. They then
awaken the human (see WAKING THEM UP and MORNINGS) insisting on being
fed. These cats believe that their humans can be trained to be awake
during prime play time. Be aware, however, that humans are stubborn
and may instead lock cats out of the bedroom, squirt them or do other
anti-social things instead of feeding them. Club motto: "Life begins
after midnight."
- The "Door Into Summer" Club. This Club mainly performs its activities
during the cold months or when it is raining. After a human obeys the
master's command to open a door and a blast of cold air fills the room
or rain splashes the cat, the cat wrinkles his/her nose and walks away.
The ritual continues at each door in the house (sometimes including
closets) until the human either kicks the cat out the door, or decides
to ignore the cat altogether. In the first case, the cat must bounce
up to the window and squawk to be let in while looking as pathetic as
possible. In the second, the cat must attempt to make the human want
to let him/her out. See HAMPERING for suggestions. Club motto: "Just
because it's nasty out front doesn't mean it is at the back."
- The Heat-Seeking Missile Club. These cats believe in keeping warm
at all costs. The best method is to lie right up against the heating
vent. Make sure all the warm air is absorbed into your fur. Careful
grooming will be necessary to prevent a bad dandruff problem. When the
heat is not running, more creative solutions must be found. Caving into
the cat bed, human bed, or any afghan or blanket available is good.
It's best if the blanket was already mounded up, so that the cat is
completely invisible underneath. As a last resort, curl up on a lap
or with another cat. Club motto: "It's cold out there!"
- The "Fraidy Cat" Club. To this club belong the cats of nervous and/or
neurotic disposition. Any strange object or human is to be treated as
a mortal danger until it is absolutely certain it isn't dangerous. They
even have to keep an eye on the humans they know, just in case. These
cats know all of the good hiding spots in the house/apartment, including
the ones that humans swear no cat could fit into, and are generally
of little use to anybody except when it is checkup time at the vet's
and it is important to be invisible. Club motto: "Yeek! What's THAT?"
14 Bad Weather
Bad weather, in the form of rain, snow, and/or excessive cold or heat,
is always the fault of the humans. If the weather is inclement when the
human opens the door to let you out, back away hastily and try another
door. See also the "Door into Summer" Club. Be sure to stare accusingly
at the human during this session. If all doors have the same bad weather
and you manage not to get booted out, hop onto a window sill and gaze
mournfully out at your domain. Then try again in about half an hour.
15 On Kittenhood
Being a kitten is probably the best time of a cat's life. As a kitten,
you can do almost anything and get away with it because, as the humans
say, "Aww, (s)he's so cute!" Practice the "butter won't melt in my mouth"
Look of Total Innocence now, as it is much more effective than when you
are full-grown and "should know better". Even if you are caught in the
act of some mischief, the Look can considerably reduce the scolding, and
if mixed with the appropriate amount of fake penitence, get you picked
up and cuddled.
Be sure to make full use of all your excess energy by tearing around
the house at full speed, attacking anything that moves, climbing the drapes,
scooting across tables, counters and shelves, taste-testing plants and
cords, and generally driving the humans crazy. When exhausted, flop down
anywhere comfortable and sleep. After waking up, eat and continue the
fun! You will quickly learn that night-time is the best time for playing
because so many things can hide in the shadows.
16 Conclusion
Humans need to know basic rules. They can be taught if you start early
and are consistent. You will then have a smooth-running household.
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